ЕФЕКТИВНОСТ УПОТРЕБЕ ИНФОРМАЦИОНИХ И КОМУНИКАЦИОНИХ ТЕХНОЛОГИЈА У РАЗВОЈУ МУЗЕЈСКЕ ИЗЛОЖБЕ: ПРИМЕР МУЗЕЈА У ЕМИРАТУ ШАРЏА
DOI:
https://doi.org/10.19090/i.2022.33.191-212Кључне речи:
Информационе и комуникационе технологије (ИКТ), Управа Шарџа музеја, Шарџа музеј исламске цивилизације, дигиталне технологије, музејске изложбеСажетак
Музеји све више прихватају информационе и комуникационе технологије (ИКТ) да би промовисали културни туризам и остали у кораку са променама. Културне вредности, заоставштина и обичаји преносе се путем музеја, повезујући генерације са прошлошћу. ИКТ се користе у готово свим музејским активностима, у самим институцијама и изван њих, нарочито за излагање и заштиту. Претходна истраживања показују да музеји употребљавају разноврсне ИКТ да би изложбе и предмете начинили савременијим и како би умнапредили искуства посетилаца. Такође, музеји користе различите алате за дигиталну комуникацију како би обогатили доживлјаје посетилаца. Ипак, многе функције ИКТ за интерактивне процесе и даље се истражују од стране музејских радника. Стога, ово истраживање има за циљ ефективност употребе ИКТ са становишта стручњака и музејских радника ка стварању тренда развоја музејских изложби у Емирату Шарџа. Такође разматра доступне ИКТ апликације које музеји могу применити како би побољшали своје технолошке услуге за публику. Истраживање је спроведено на примеру Шарџа музеја исламске цивилизације, будући да је то један од највећих музеја у Емирату Шарџа. Примењени су и квалитативни и квантитативни подаци, а упитник је био главни начин прикупљања информација. Упитник је прослеђен како би се дознала мишљења стручњака у погледу примене ИКТ у музејским изложбама. Истраживање предлаже да се ИКТ осмишљавају уз разматрање физичког окружења, и да се физичка раздаљина може премостити употребом „мешаних интерфејса“ мобилних уређаја.
Downloads
Референце
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S. and MacIntyre, B. ‘Recent advances in augmented reality’, IEEE computer graphics and applications, 2001, 21(6), 34–47.
Barbosa, C. C. Innovation in museums through the use of ICTs, Master Programme in European Studies of Society, Science, and Technology (ESST), Oslo: University of Oslo, 2013.
Bell, G. ‘Making sense of museums: The museum as' cultural ecology’, Intel Labs, 1, 2002, 1–17.
Bitgood, S. ‘The anatomy of an exhibit’, Visitor Behavior, 7/4, 1992, 4–15.
Bouchenaki, M. ‘The extraordinary development of museums in the Gulf states’, Museum International, 63/3¬4, 2011, 93–103.
Burmistrov, I. Touchscreen kiosks in museums, Tallinn. interUX, 2015.
Cesário, V., Coelho, A. and Nisi, V. ‘Teenagers as experience seekers regarding interactive museums tours’, In Proceedings of the 1st International Conference on Design and Digital Communication, 2017, 127–134.
Coates, C. ‘Virtual Reality is a big trend in museums, but what are the best examples of museums using VR’, Museum Next, 2020, July, accessed March 17, 2021, https://www.museumnext.com/article/how-museums-are-using-virtual-reality/
Fatima, A. M. H. and Ahmed, S. ‘Using Hologram Technology in Constructing Virtual Scenes in Archaeological Sites to Support Tourism in Egypt”, Architecture, Art and Humanistic Science Magazine, 5/20, 2020, 654–668.
Gebbensleben, S., Dittmann, J., and Vielhauer, C. ‘Multimodal audio guide for museums and exhibitions’, In Multimedia on Mobile Devices II, vol. 6074, 2006, 249–260.
Geller, T. ‘Interactive tabletop exhibits in museums and galleries’, IEEE Computer Graphics and Applications, 26/5, 2006, 6–11.
Hall, S. Creating Strong Cross Media Concepts for Museum Exhibitions, Master thesis, Umeå University, 2013.
Herreman, Y. ‘Display, exhibits and exhibitions’, Running a museum: a practical handbook, 2004, 91–103.
Kapukotuwa, A. and Anedo, O. A. A. ‘Museum Exhibition Techniques’, Project: AFRICAN & SRI LANKAN CULTURE, 2020.
Kulesz, O. ‘The impact of digital technologies on the diversity of cultural expressions in Spain and Hispanic America’, 10th Ordinary Session of UNESCO Intergovernmental Committee for the Protection and Promotion of the Diversity of Cultural Expressions, Paris (France) 2, 2016.
Liebl, M. Online Innovation in Museums. An investigation of Austrian, Swiss and British museum websites and social media portals, Master Thesis, Erasmus University Rotterdam, 2015.
Loumos, G., Kargas, A., and Varoutas, D. ‘Augmented and virtual reality technologies in cultural sector: Exploring their usefulness and the perceived ease of use’, Journal of Media Critiques [JMC], 4/14, 2018, 307–322.
Markov, V. B. ‘Holography in museums’, The Imaging Science Journal, 59/2, 2011, 66–74.
Martins, C. ‘Museum audio guides as an accessibility enhancer’, Accesibilidad en la nueva era de las comunicaciones Profesionales y universidad: un diálogo imprescindible, 2012, 101–115.
Marques, D., and Costello, R. ‘Concerns and challenges developing mobile augmented reality experiences for museum exhibitions’, Curator: The Museum Journal, 61/4, 2018, 541–558.
McLean, K. ‘Museum exhibitions and the dynamics of dialogue’, Daedalus, 128/3, 1999, 83–107.
Medić, S. and Pavlović, N. ‘Mobile technologies in museum exhibitions’, Turizam, 18/4, 2014, 166–174.
Morris, M. ‘United Arab Emirates’, in: L-P. Dana, M. Han, V. Ratten and M. I. Welpe (eds.), Handbook of Research on Asian Entrepreneurship, Cheltenham, UK: Edward Elgar, 2009, 361–367.
Navarrete, T. ‘Digital heritage tourism: innovations in museums’, World Leisure Journal, 61/3, 2019, 200–214.
Perron, B. E., Taylor, H. O., Glass, J. E. and Margerum-Leys, J. ‘Information and communication technologies in social work’, Advances in social work, 11/2, 2010, 67–81.
Petrelli, D. and O’Brien, S. ‘Phone vs. tangible in museums: a comparative study’, In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018, 1–12.
Pietroni, E., Ferdani, D., Forlani, M., Pagano, A. and Rufa, C. ‘Bringing the illusion of reality inside museums—A methodological proposal for an advanced museology using holographic showcases’, In Informatics, 6/1, 2019.
Poce, A., Amenduni, F., De Medio, C., Valente, M. and Re, M. R. ‘Adopting augmented reality to engage higher education students in a museum university collection: the experience at Roma Tre University’, Information, 10/12, 2019, 373.
Pujol-Tost, L. ‘Integrating ICT in exhibitions’, Museum Management and Curatorship, 26/1, 2011, 63–79.
Sabin, R. ‘Museums and their websites: An examination and assessment of how museums are coping with the challenge of the world wide web’, Journal of conservation and museum studies, 2, 1997, 6–10.
Sexton, C. ‘Mobile museums: Where things stand’, Museums in the digital age: Museums and the development of active citizenship, 1, 2013, 15–19.
Sharjah Museum Authority (SMA): About us, accessed June 14, 2020. http://www.sharjahmuseums.ae/en-US/AboutUs
Sharjah Museum of Islamic Civilization: About The Museum, accessed June 16, 2020. https://www.sharjahmuseums.ae/en-US/Museums/Sharjah-Museum-of-Islamic-Civilization
Shehade, M. and Stylianou-Lambert, T. ‘Virtual reality in museums: Exploring the experiences of museum professionals’, Applied sciences, 10/11, 2020, 4031.
Teslyuk, T., Teslyuk, V., Lypak, H., Kunanets, N. and Veretennikova, N. ‘A mobile museum guide application’, In CEUR Workshop Proceedings, 2020, 314–326.
Tsai, H. and Sung, K. ‘Mobile Applications and Museum Visitation’, Computer, 45/04, 2012, 95–98.
Ulukuz, H. and Whitworth, D. Use of Augmented Reality in Museums: The Relationship between Children’s Engagement and Immersive Visitor Experience, Ph.D. dissertation, University of Manchester, 2016.
Vaz, R. I. F., Fernandes, P. O. and Veiga, A. C. R. ‘Interactive technologies in museums: How digital installations and media are enhancing the visitors' experience’, in: Handbook of research on technological developments for cultural heritage and eTourism applications, IGI Global, 2018, 30–53.
Wang, B. and Liu, Y. ‘The Research on Application of Virtual Reality Technology in Museums’, In Journal of Physics: Conference Series, 1302/4, 2019, 042049.
Weblium. Best Museum Websites: Top 10 Examples, 2019- Jul 29, accessed April 3, 2021. https://weblium.com/blog/10-best-museum-website-examples/
Wei, X. and Jianping, Z. ‘Mobile application used in museum learning and its case study’, in: 2015 International Conference of Educational Innovation through Technology (EITT), IEEE, 2015, 90–93..
Weng, E.N., Parhizkar, B., Ping, L. and Habibi Lashkari, A. ‘Augmented Reality For Museum Artifacts Visualization’, International Journal of Computer Science and Information Security, 9/5, 2011, 174–185.
Zaharias, P., Michael, D., and Chrysanthou, Y. ‘Learning through multi-touch interfaces in museum exhibits: An empirical investigation’, Journal of Educational Technology & Society, 16/ 3, 2013, 374–384.
Zhou, F., Duh, H. B. L. and Billinghurst, M. ‘Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR’, in: 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, IEEE, 2008, 193–202.